![hitfilm express render process crashed hitfilm express render process crashed](https://4.bp.blogspot.com/-nZGme6ehxGo/WDzCuPL3TsI/AAAAAAAAAHw/cQ3EyAXkJBcvLJGA2O5ndoRBwYp0rz_RwCEw/s320/cad-vancouver-tech.jpg)
This is especially important if you have backgrounds that have video playback on them, and with characters that are not seen on camera. For your "moment to moment" ons and offs for your assets, this time you need to use the Visibility on/off buttons in the Modify panel of your UI.
![hitfilm express render process crashed hitfilm express render process crashed](https://i.ytimg.com/vi/i2uw0Zea-WA/maxresdefault.jpg)
If your characters are on the move through the set, be sure to turn off any assets that do not appear on camera at that moment. When you feel you are ready to render your video, now is when you need to consider moment to moment asset activity. If things are still a bit too choppy, then you might have to make a separate project and work out the animations there, and import those animations to your characters when back on your set. This should allow you to more smoothly create your on the spot animations for your characters. Turn things on and off in the scene manager at this point in the production. If there is an on the set prop you need in order to gauge your characters' interactions, then of course, leave that piece on. If you are doing "on the spot" animations for your characters amidst a complex set, turn your surrounding set off. Obviously, the more you have on-screen, or even just active, the more processing power seems to get taken up.or at least it seems to be in my case. Consider your assets in the scene: set pieces, characters, backgrounds with video animation. This will likely be old hat to the more veteran artists here, so, as always, this is for the new people: First, consider the complexity of your scene. Hi, folks, Friendly Neighborhood Martok here with a few more tips to try and help alleviate some crash problems some folks (like myself.hahaha) have when trying to render out video projects.